- For non-variable commands, see Commands
CVar is short for "Console Variable." These are the game's various options, some of which are easily changed via the in-game options menu. Others are generally not necessary for the user to change, but they can be set by editing the q3config.cfg
file in your Game path or by typing /<cvarname> <value>
in Console.
/cvarlist[]
You can get a list of available CVars by opening the Console and typing /cvarlist
. You can save the list that it outputs by entering /condump <filename>.txt
. The saved file will be in your Game path. In most cases though, the CVar list will be way too long for the console scrollback and will therefor be truncated. To get the whole list, first use /logfile 1
to enable logging, and /logfileName console.log
to specify the log's filename, and then use /cvarlist
to save it all to console.log
in your Game path.
You'll see the letters S, U, R, I, A, L, and C against some of the CVars if you perform a /cvarlist
. Here is what they stand for:
- S - Serverinfo: Included in the 'serverinfo', sometimes the cvar seems only used for this, other times it's a key server setting. Serverinfo is transmitted from server to client upon connect, and also in the heartbeat to the master.
sets
can be used to force a cvar & value into serverinfo. - U - Userinfo: This info is transmitted by client to the server on connect, and again when changed.
setu
can be used to force a CVar & value into userinfo. - R - Read‑only: You're not really meant to mess with this, usually set via some ingame function.
- I - Initializing: Can only be set on game init, basicically put these into the startup command line.
- A - Archive: Settings that are kept in the
q3config.cfg
file by default.seta
can be used to force a CVar & value to archive. - L - Latched: Setting takes affect on the next map, or by reloading the current map.
- C - Cheat‑protected: Only works with
sv_cheats 0
or/devmap <mapname>
CVar Types[]
|
How to use this chart[]
The table may be easier to view using the Monobook skin on desktop. If you switched skins, click here to get back to the Wikia skin.
You can link directly to any specific CVar by modifying the URL or wiki link. For example, to link directly to g_armbands
, use the URL:
https://urbanterror.fandom.com/wiki/CVARS#g_armbands
...or the wiki markup:
[[CVARS#g_armbands]]
- CVar is the exact name of the CVar.
- Value type is the possible values for the CVar. See Value Formats for an explanation of value formats.
- Default value is the default value of the CVar, if any, including [empty string] which sets the value to nothing ([empty string] is different from having no default at all).
- Flags are the flags associated with the CVar. See the /cvarlist sections for more details on what these mean. "None" means specifically that there are none. A blank cell means the flags are unknown/unspecified; there may be none, or there may be some.
- Description is what the CVar actually does.
Value formats[]
[Boolean]
[integer]
[decimal|0.00000]
[integer|90..100] [decimal|0.00000..1.00000]
[0=no,1=always,2=matchmode]
[string] [string|colors] [string|game vars] [string|colors, game vars]
[RGB]
[RGB/a] |
CVars[]
CVar Name | Value Type | Default Value | Flags | Description |
---|---|---|---|---|
activeAction |
[string] | [empty string] | none | Executed on a client’s first frame of active play to allow scripting a timedemo to start right after loading. |
arch |
[string] | N/A | none | Architecture/operating system, for example "macosx i386" |
auth_cheaters |
[boolean] | 1 | Archive | Set this to 1 to block the officially banned cheaters from your server |
auth_enable |
[boolean] | 0 | Archive | Enables the authentication system |
auth_groups |
[string] | [empty string] | Archive | Specify group IDs (separated by a blank) if you want to allow only a few groups to connect to the server. Empty ("") means all groups can connect |
auth_log |
[boolean] | 0 | none | Set this to 1 to draw the account information in the userinfo of each player in the server logs |
auth_notoriety |
[integer] | 0 | Archive | Minimum notoriety to connect to server. Set to 0 to allow everyone. |
auth_owners |
[integer] | [empty string] | Archive | Specify the group ID of your clan on urbanterror.info |
[boolean] | 1 | Archive | Set this to 1 to prevent clan tag thieves from joining your server. All registered clan tags on urbanterror.info are protected. Anyone authed and using a registered clan tag without being a part of the clan on urbanterror.info will be kicked for "stolen tag" | |
auth_verbosity |
[0 = no authentication message to everyone when a player connects, 1 = message on the top of the screen, 2 = message in the chat box] | 0 | Archive | When set to 0, auth messages on connect are private (visible to the player who just connected only) |
authc |
User Info Read‑only | |||
bot_aasoptimize |
[boolean] | 0 | none | Optimize the .aas file when one is written. Optimizes the bot intelligence, if possible on the specific map. |
bot_challenge |
[boolean] | 0 | none | Make the bot a bit more challenging. |
bot_debug |
[boolean] | 0 | Cheat‑protected | Debugging tools for various bot subsystems. Many bot debugging features are disabled if this is not set to 1. |
bot_developer |
[boolean] | 0 | Cheat‑protected | Toggle developer mode for bots |
bot_enable |
[boolean] | 0 | none | Whether or not the server allows bots. |
bot_fastchat |
[boolean] | 0 | none | Toggle between frequent and less frequent bot chat strings 1 = more often |
bot_forceclustering |
[boolean] | 0 | none | Force recalculating the AAS clusters |
bot_forcereachability |
[boolean] | 0 | none | Force recalculating the AAS reachabilities |
bot_forcewrite |
[boolean] | 0 | none | Force writing out a new .aas file |
bot_grapple |
[boolean] | 0 | none | Toggle determines whether the bots will use the grappling hook. Left over from Quake 3, not applicable in Urban Terror. |
bot_groundonly |
[boolean] | 1 | none | This is a debug cvar which does not work in the release version. Shows areas that do not work with bots in the retail version of Q3A. |
bot_interbreedbots |
[integer] | 10 | Cheat‑protected | Sets the number of bots used for goal fuzzy logic interbreeding. 10 would involve 10 bots in the process. |
bot_interbreedchar |
[string] | [empty string] | Cheat‑protected | Sets the bot character to be used with goal fuzzy logic interbreeding. See Bots for a list of bot names you can use. |
bot_interbreedcycle |
[integer] | 20 | Cheat‑protected | Number of matches between interbreeding |
bot_interbreedwrite |
[string] | [empty string] | Cheat‑protected | File to write interbreeded goal fuzzy logic to |
bot_maxdebugpolys |
[integer] | 2 | none | Max number of polygons available for visualizing things when debugging |
bot_minplayers |
[integer] | 0 | none | This is used to ensure a minimum numbers of players are playing on a server. Bots are added/removed to get the specified number of players in the game. Balances the number of players playing in a server by replacing players who disconnect with bots. |
bot_nochat |
[boolean] | 0 | none | Toggle determines whether bots will chat or not: 0 = bots will chat |
bot_pause |
[boolean] | 0 | Cheat‑protected | Debug command to pause the bots. 1 = paused |
bot_reachability |
[boolean] | 0 | none | Bot reachability calculation. This is a debug cvar which does not work in the release version. |
bot_reloadcharacters |
[boolean] | 0 | none | This cvar if set to 1 disables bot character file caching. Used when creating bot characters while keeping UrT running. Kicking and re-adding a bot will reload the bot character files |
bot_report |
[boolean] | 0 | Cheat‑protected | Debug command to have the bots report what they are doing in CTF |
bot_rocketjump |
[boolean] | 1 | none | Toggle determines whether the bots will use the rocket jump technique. Left over from Quake 3; does nothing in Urban Terror. |
bot_saveroutingcache |
0 | none | Possibly allows the bot AI to save routes for custom maps in memory. | |
bot_testclusters |
[boolean] | 0 | Cheat‑protected | Used for testing of bot AI clusters. Possibly a debug variable for testing bots on new terrain maps. |
bot_testichat |
[boolean] | 0 | none | Used to test the initial bot chats. Set this to 1 and add a bot. The bot will spit out all initial chats. |
bot_testrchat |
[boolean] | 0 | none | Used to test the reply chats. Set this to 1 and add one bot. The bot will always reply and dump all possible replies. |
bot_testsolid |
[boolean] | 0 | Cheat‑protected | Test for "solid areas" in the .aas file |
bot_thinktime |
[integer] | 100 | Cheat‑protected | This is the time in milliseconds between two AI frames. Set the amount of time a bot thinks about a move before making it AI. |
bot_visualizejumppads |
[boolean] | 0 | Cheat‑protected | Forces bots to visualize the default arch of a jump pad. |
capturelimit |
[integer] | 0 | Server Info Archive | Number of times the flag can be captured in CTF. When the cap limit is hit, the game ends. 0 means no limit; the game continues until the timer runs out. |
cg_accelero |
[0= off, 1= shows cg_speedo speed in green when speeding up and red when slowing down, 2= shows a graph that turns green when speeding up and red when slowing down] | 1 | Archive | Accelerometer that shows whether you are speeding up or slowing down, used in conjunction with cg_speedo, which shows speed. |
cg_accelSize |
[integer] | Archive | Tune dedicated accelerometer size | |
cg_autoPickup |
[-1= Pick up any item you walk over and can afford to carry, 0= You must push your "use" key to pick up items you are standing on] | -1 | Archive | Whether or not you can automatically pick up items you walk over. Otherwise you have to push the use key (ctrl by default). |
cg_autoradio |
[0=off, 1=on, 2=on no "Grenade!"] | 0 | Archive | When autoradio is on, you can hear player laughs (ut_radio lol) and send them as well (see Radio Binds); players will shout "Grenade!" whenever they throw a grenade; in bomb-mode, the player carrying the bomb with automatically say, "I've got the bomb!" |
cg_autorecordmatch |
[boolean] | 1 | Archive | Auto record demos in matchmode. |
cg_autoscreenshot |
[0=no,1=always,2=matchmode] | 0 | Archive | Whether or not the game automatically takes screenshots. |
cg_autoswitch |
Archive | Auto-switch weapons (on pick-up) | ||
cg_bobpitch |
Archive | Set amount player view bobs forward/back while moving | ||
cg_bobroll |
Archive | Set amount player view rolls side to side while moving | ||
cg_bobup |
Archive | Set amount player view bobs up/down while moving | ||
cg_brassTime |
Archive | Set amount of time a shell casing gets displayed. If set to 0 the game engine will skip all shell eject code. | ||
cg_cameraOrbitDelay |
Archive | Change the rate at wich the camara moves to the next orbit position. The higher the number the slower. | ||
cg_chatHeight |
[integer|1..8] | 4 | Archive | Maximum number of lines of chat to display. |
cg_chatSound |
[2 = all chat sounds, 1 = just vote sounds, 0 = no chat sounds] | 2 | Archive | Whether or not a sound plays when a line of chat appears. |
cg_chatTime |
[integer] | 4000 | Archive | Amount of time, in milliseconds, to keep chat messages (bottom of screen) on-screen before disappearing. |
cg_cleanFollow |
[booloean] | 0 | Archive | Disables some of the instructions displayed when following players |
cg_crosshairfriendrgb |
[RGB/a] | 1 0 0 1 | Archive | Color of crosshair when aiming at a teammate. |
cg_crosshairnamessize |
[decimal|0.0] | 0.3 | Archive | Size of player names over the crosshair. |
cg_crosshairnamestype |
[integer|0..3] | 3 | Archive | Switches between different cross hair name types, valid range 0 to 3. |
cg_crosshairrgb |
[RGB/a] | 1 1 1 1 | Archive | Color of crosshair. |
cg_crosshairsize |
[integer] | 20 | Archive | Size of cross hairs |
cg_crosshairX |
Archive | Set X coordinates of the crosshair if cg_crosshairSize not 0 | ||
cg_crosshairY |
Archive | Set Y coordinates of the crosshair if cg_crosshairSize not 0 | ||
cg_demoFov |
[integer|70..140] | 90 | Archive | Allows to change the fov from 70 to 140 when watching a demo. The normal limit when playing, set by cg_fov, is 90..110 |
cg_draw2D |
[boolean] | 1 | Archive | Toggle the drawing of 2D items or text on the status display |
cg_drawcrosshair |
[integer|0-13] | 4 | Archive | The default cross hair to use when not scoped |
cg_drawcrosshairnames |
[boolean] | 1 | Archive | Whether or not to draw player name while aiming at someone. |
cg_drawFlagCaptureTime |
[0= no time shown, 1= time in seconds, 2= time in seconds and milliseconds] | 0 | Archive | Whether or not to show flag capture times in CTF mode. |
cg_drawfps |
[boolean] | 1 | Archive | Whether or not to draw your real-time Frames Per Second statistics on screen. |
cg_drawFriend |
[boolean] | N/A | Archive | Toggle the display of triangle shaped icon over the heads of your team mates. Left over from Quake; does nothing in Urban Terror. |
cg_drawHands |
[boolean] | 1 | Archive | Whether or not to draw player hands/gun on screen. Turning this off may help speed up your game, but you won't see a weapon on screen. |
cg_drawKillLog |
[0= none,
1= normal: <killed player> <flavor text> by <attacking player>'s <weapon>, 2= reduced: <killed player> <weapon> <attacking player>, 3= minimal: <killed player> has been killed by <attacking player>, 4= old school: <killed player> has been killed by <attacking player>, also displays "You killed <killed player>" or "You have been killed by <attacking player>" in big text in the middle of the screen, 5= old school + details: <killed player> has been killed by <attacking player>, also displays "You killed <killed player> Nth Place with X" where X is the number of points, or "You have been killed by <attacking player> Nth Place with X" where X is the number of points, in big text in the middle of the screen] |
1 | Archive | How kills are logged to the console at the top of the screen. |
cg_drawMapLocation |
[booloean] | 0 | Archive | (configurable in minimap settings UI): shows current map location near health bar |
cg_drawSnapshot |
[boolean] | 0 | Archive | Toggle the display of snapshots counter (# of snaps since game start) |
cg_drawStatus |
[boolean] | 1 | Archive | Draw the HUD. (toggle whether or not health and score are displayed) |
cg_drawteamoverlay |
[boolean] | 1 | Archive | Toggles Team information display on / off |
cg_drawteamoverlayscores |
[boolean] | 1 | Archive | Whether or not to draw players' scores on the team overlay. |
cg_drawteamscores |
[boolean] | 1 | Archive | Whether or not to draw team scores in the top-right corner. |
cg_drawtimer |
[boolean] | 1 | Archive | Whether or not to draw the game timer on screen. |
cg_exposeBots |
[booloean] | 0 | Archive | Visual bot identification: When enabled (1), any bots' names on the scoreboard will be "grayed-out"/semi-transparent. |
cg_followkiller |
Archive | |||
cg_followpowerup |
Archive | |||
cg_fov |
[integer|90..110] | 90 | Archive | Rendered Field Of Vision in degrees. 90 is normal for 4:3 monitors. Most players, using a modern 16:9 or 16:10 widescreen monitor will want to set this to 110. |
cg_funstuff |
[boolean] | 1 | Archive | Whether or not you see Funstuff on other players. |
cg_ghost |
[boolean] | 0 | Archive | Allows players to move through you (and you through other players) in Jump Mode. This way jumps won't be ruined by blockers. |
cg_gunsize |
[boolean] | 0 | Archive | 0 is normal, 1 makes your hands/gun much smaller so you can see more action around you. |
cg_hitsound |
[boolean] | 0 | Archive | Whether or not to play a 'clink' sound when you hit another player. |
cg_hudFiles |
Archive | |||
cg_hudweaponinfo |
[integer|0-2] | 2 | Archive | Determines the weapon readout style |
cg_killsound |
[booloean] | 0 | Archive | (configurable in weapon settings UI): will play a local sound when the hit enemy is killed |
cg_lagometer |
[boolean] | 1 | Archive | Whether or not to draw the netgraph on screen (for monitoring connection quality in real-time) |
cg_mapalpha |
[decimal|0..1] | 0.7 | Archive | Transparency of the mini-map. 0 is invisible, 0.5 is 50%, 1 is fully opaque. |
cg_maparrowscale |
3 | Archive | Size of arrows representing players on the mini-map. | |
cg_mappos |
[0=not displayed,
1=top-left corner, 2=middle-left, 3=bottom-left corner above stamina meter, 4=bottom-left corner right of stamina meter, 5=middle-bottom, 6=bottom-right corner above ammo, 7=middle-right, 8=top-right corner below FPS/timer, 9=top-right corner left of FPS/timer] |
1 | Archive | Position of the mini-map on screen. |
cg_mapsize |
[integer] | 150 | Archive | Size of the mini-map. |
cg_maptoggle |
[boolean] | 1 | Archive | Whether or not to display the mini map. |
cg_marks |
[boolean] | 1 | Archive | Toggle the marks the projectiles leave on the wall (bullet holes, etc) |
cg_marktotaltime |
[integer] | 5000 | Archive | Number of ms to leave bullet marks on surfaces in milliseconds |
cg_maxFragments |
[integer] | Archive | Number of fragments things break into | |
cg_msgHeight |
[integer|1..8] | 4 | Archive | Number of message lines on top. |
cg_msgTime |
[integer] | 4000 | Archive | Amount of time, in milliseconds, to keep game messages (top of screen) on-screen before disappearing. |
cg_noci |
[booloean] | 0 | Archive | It disables the Connection Interrupted center screen text |
cg_noTaunt |
Archive | Possibly turn off the ability to hear voice taunts | ||
cg_novoicechats |
[boolean] | 0 | Archive | Whether or not to allow radio/voice calls. 0 allows radio calls, 1 hides them from you. |
cg_noVoiceText |
Archive | Possibly turn off the display of the voice chat text copied to the console | ||
cg_nvg |
[0=green, 1=red, 2=blue, 3=yellow, 4=cyan, 5=magenta, 6=pink, 7=orange] | 0 | Archive | Sets the color for Tactical Goggles (the "nvg" stands for Night Vision Goggles). See Tactical Goggles for pictures showing what the colors look like. |
cg_optimize |
[boolean] | 1 | Archive | Set to 1 to enable optimized client code, will increase fps on low end CPUs. Added in UrT 3.0 |
cg_pausePitch |
Archive | |||
cg_pauseYaw |
Archive | |||
cg_physics |
[boolean] | 1 | Archive | Sync Video to physics engine |
cg_predictitems |
[boolean] | 0 | Archive | Toggles whether the server or the client decides on whether a weapon has being collected. A setting of 1 means the client decides, and a setting of 0 means the server decides |
cg_rgb |
[RGB] | 128 128 128 | Archive | Player armband color. Even though the game options UI will only let you pick white, grey, black, red, green, blue, cyan, magenta, or yellow, this can be set to any color you like. See note on Funstuff |
cg_runpitch |
Archive | Set amount player view bobs up and down while running | ||
cg_runroll |
Archive | Set amount player view rolls side to side while running | ||
cg_scopefriendrgb |
[RGB/a] | 1 0 0 1 | Archive | Color of scoped crosshair when aiming at a teammate. |
cg_scopeg36 |
[integer|0..4] | 0 | Archive | Selects crosshair to use when using a G36. |
cg_scopePSG |
[integer|0..4] | 0 | Archive | Selects crosshair to use when using a PSG. |
cg_scopeRGB |
[RGB/a] | 0 0 0 1 | Archive | Color of scoped crosshair. |
cg_scopering |
2 | Archive | Shows A Ring for Accuracy On The Scope | |
cg_scopesr8 |
[integer|0..4] | 0 | Archive | Selects crosshair to use when using an SR8. |
cg_selectedPlayer |
Archive | |||
cg_selectedPlayerName |
Archive | |||
cg_sfxbrasstime |
5000 | Archive | Time in milliseconds that brass is left on the ground after firing. | |
cg_sfxBreathing |
[boolean] | 1 | Archive | Allows you to hear heavy breathing when a player is exhausted |
cg_sfxMuzzleFlash |
Archive | |||
cg_sfxParticles |
[boolean] | 1 | Archive | Toggle all particle effects except hit effects. |
cg_sfxShowDamage |
[boolean] | 1 | Archive | Whether or not player skins show visible wounds/bleeding as they are damaged. |
cg_sfxSurfaceImpacts |
[boolean] | 1 | Archive | Toggle bullet impact effects on hitting surfaces |
cg_sfxVisibleItems |
[boolean] | 1 | Archive | Toggle whether or not you see weapons on other players |
cg_shadows |
[0 = OFF, 1 = basic discs, 2 = stencil buffered 3 = simple stencil buffered(if r_stencilebits is not=0)] | none | Set shadow detail level | |
cg_showbullethits |
[0 = disabled
1 = bodypart only ("You were hit in the vest by Player") 2 = bodypart + damage ("You were hit in the vest by Player for 29% damage") 3 = damage only ("You were hit by Player for 29% damage")] |
2 | Archive | How given/received hits are displayed. Can be controlled with the 'Hitinfo' setting. |
cg_skinAlly |
[0=default (the “real” team color), 1=green, 2=red, 3=blue, 4=purple, 5=orange, 6=olive, 7=white, 8=black, 9=desert, 10=cowboy, 11=cavalry, 12=droogs, 13=Dr. Pink, 14=Dr. Blue] | 0 | Archive | Skin for your team. See Client-side skin selection. |
cg_skinEnemy |
[0=default (the “real” team color), 1=green, 2=red, 3=blue, 4=purple, 5=orange, 6=olive, 7=white, 8=black, 9=desert, 10=cowboy, 11=cavalry, 12=droogs, 13=Dr. Pink, 14=Dr. Blue] | 0 | Archive | Skin for the enemy team. See Client-side skin selection. |
cg_skinFixed |
[boolean] | 0 | Archive | Ability to set skins per team. See Client-side skin selection. |
cg_smoothClients |
Archive | When g_smoothClients is enabled on the server and you enable cg_smoothClients then players in your view will be predicted and will appear more smooth even if they are on a bad network connection. however small prediction errors might appear. | ||
cg_SpectatorShoutcaster |
[boolean] | 0 | Archive | Disables the special spectator information when you're a spectator (as in free roam, fly over the map, not on a team spectator) such as name, health, and weapon of all players. Added in Urban Terror 2.6. 1 = hide this information. This CVar is somewhat unnecessary |
cg_speedo |
[0=off, 1=UPS: Quake units per second, 2=KPH: Kilometers per hour, 3=MPH: Miles per hour] | 0 | Archive | Shows the player speed. Useful for learning to Strafe-jump or Wall jump. Especially important in Jump mode. |
cg_standardChat |
Archive | Quake 3 Style Chat -> aka all console/top of screen, no chat at bottom of screen | ||
cg_stereoSeparation |
Archive | The amount of stereo separation (for 3D glasses) | ||
cg_teamChatHeight |
Archive | Set number of lines or strings of text that remain on screen in team play chat mode (messagemode2) values are 1 - 8 | ||
cg_teamchatsonly |
[boolean] | 0 | Archive | Whether or not you see global chats. 0 allows global chat, 1 hides global chat from you. |
cg_teamChatTime |
Archive | Set how long messages from teammates are displayed on the screen | ||
cg_time1 |
Archive | |||
cg_time2 |
Archive | |||
cg_time3 |
Archive | |||
cg_viewBlob |
Archive | |||
cg_viewsize |
[integer|30..100] | 100 | Archive | Changes view port size. This makes the 3D viewport of the game smaller. This is an old feature intended to improve performance on underpowered systems. |
cg_visibleBleeding |
5 | Archive | Toggle player bleeding | |
cg_zoomfov |
Archive | What the zoomed in field of view will be. Anything more than 30 would not be sniper friendly | ||
cg_zoomWrap |
[boolean] | Archive | Toggles If You Can Scroll Through Your Zoom | |
cl_allowdownload |
[boolean] | 0 | Archive | Enable auto download (when off, you have to give permission to download each new map). |
cl_alttab |
[boolean] | 1 | Archive | Allow ⎇ Alt + Tab ↹ out of application (⌘ Cmd + Tab ↹ on a Mac) |
cl_anglespeedkey |
none | Set the speed that the direction keys (not mouse) change the view angle | ||
cl_auth |
Read‑only | |||
cl_auth_enable |
Archive | |||
cl_auth_engine |
Read‑only | |||
cl_auth_key |
Read‑only | |||
cl_auth_login |
Read‑only | |||
cl_auth_notoriety |
Read‑only | |||
cl_auth_status |
Read‑only | |||
cl_auth_time |
Read‑only | |||
cl_autodownload |
[boolean] | 1 | Archive | Whether or not you allow automatic downloading of maps you don't have when joining a server. |
cl_autoRecordDemo |
[boolean] | 0 | Archive | Automatically starts demo record on startup |
cl_aviFrameRate |
Archive | AVI frame rate | ||
cl_aviMotionJpeg |
[boolean] | Archive | AVI type Motion JPEG (if set to 0 AVI is VERY LARGE about 1.2 GB per minute) | |
cl_battleye |
0 | Archive | Battleye anti-cheat system, now dead and useless. | |
cl_consoleKeys |
[string] | ~ ` 0x7e 0x60 | none | Space delimited list of key names, characters, or ASCII hexadecimal codes that toggle the console. |
cl_conXOffset |
none | Offset the console message display 0 - top left 999 - extreme top right (off the page) | ||
cl_cURLLib |
Archive | CURL library to use (C URL is what your OS uses to get downloaded maps from servers) | ||
cl_debugMove |
none | Used for debugging cl_debugmove [1/2] | ||
cl_drawclock |
[boolean] | 0 | Archive | Whether or not to draw a real-time clock on screen during play. Time matches your local system clock. |
cl_forceavidemo |
none | Force demos recording to AVI rather than a raw .urtdemo file | ||
cl_freelook |
Archive | Toggle the use of freelook with the mouse (your ability to look up and down) | ||
cl_freezeDemo |
none | Stops a demo play back and freeze on one frame | ||
cl_guid |
User Info Read‑only | GUID of player | ||
cl_guidServerUniq |
Archive | Locked in 4.2.001 | ||
cl_lanForcePackets |
Archive | |||
cl_master |
Archive | The Urban Terror Master Server list. There are 2: master.urbanterror.info and master2.urbanterror.info | ||
cl_maxpackets |
30 | Archive | maximum number of outgoing packets to prevent problems of rate between server and client [30 -> 100] | |
cl_maxPing |
Archive | Controls which servers are displayed in the in-game server browser by limiting to pings of this value or lower. | ||
cl_motd |
none | Toggle the display of "Message of the day" When Urban Terror starts a map up, it sends the GL_RENDERER string to the Message Of The Day server. This responds back with a message of the day to the client. If you wish to switch this option off, set CL_MOTD to 0. | ||
cl_motdString |
Read‑only | Possibly a MOTD from master server it is a read only variable | ||
cl_mouseAccel |
Archive | Toggle the use of mouse acceleration the mouse speeds up or becomes more sensitive as it continues in one direction | ||
cl_mouseAccelOffset |
Archive | |||
cl_mouseAccelStyle |
Archive | |||
cl_nodelta |
none | Disable delta compression (slows net performance, only use if net errors happen otherwise not recommended) | ||
cl_noprint |
none | Printout messages to your screen or to the console | ||
cl_packetdelay |
Cheat‑protected | |||
cl_packetdup |
1 | Archive | send this many previous client movement commands when sending a new one, this helps eliminate dropped packets | |
cl_paused |
Read‑only | Variable holds the status of the paused flag on the client side | ||
cl_pitchspeed |
Archive | Set the pitch rate when +lookup and/or +lookdown are active | ||
cl_platformSensitivity |
[decimal] | 1 | Read‑only | Indicates the mouse input scaling |
cl_run |
Archive | Always run | ||
cl_running |
Read‑only | Variable which shows whether or not a client game is running or whether we are in server/client mode (read only) | ||
cl_serverStatusResendTime |
none | Possibly allows the admin to change the rate of the heartbeats to the master server(s) | ||
cl_showmouserate |
none | Show the mouse rate of mouse samples per frame (USB 1/per frame) | ||
cl_shownet |
none | Display network quality info | ||
cl_showSend |
none | Network debugging tool | ||
cl_showTimeDelta |
none | Display time delta between server updates | ||
cl_time |
Archive | |||
cl_timeNudge |
none | Effectively adds local lag to try to make sure you interpolate instead of extrapolate (try 100 for a really laggy server) | ||
cl_timeout |
none | Seconds to wait before you are removed from the server when you lag out. | ||
cl_yawspeed |
Archive | Set the yaw rate when +left and/or +right are active | ||
cm_playerCurveClip |
Archive | Toggles the ability of the player bounding box to respect curved surfaces. | ||
color1 |
User Info Archive | From Quake, usused in Urban Terror. Spiral rail trail color spiral core - blue/green/cyan/red/magenta/yellow/white respectively 1/2/3/4/5/6/7 | ||
color2 |
User Info Archive | From Quake, usused in Urban Terror. Spiral rail trail color spiral ring - blue/green/cyan/red/magenta/yellow/white respectively 1/2/3/4/5/6/7 | ||
com_altivec |
Archive | |||
com_blood |
Archive | Toggle the blood mist effect in the gib animations. 0 option for no gibs and no blood on hits | ||
com_buildScript |
none | Possibly used for the loading and caching of game data like a list of things to be loaded and caches the data for quicker reloading | ||
com_cameraMode |
Cheat‑protected | Seems to toggle the view of your player model off and on when in 3D camera view | ||
com_dropsim |
Cheat‑protected | For testing simulates packet loss during communication drops | ||
com_hunkmegs |
[integer] | 512 | Archive Latched | Amount of RAM in MB reserved for UrbanTerror. Use in conjunction with other CVars. Com_soundmegs and com_zonemegs can be adjusted to provide better performance on systems with more memory. The default configuration is com_hunkMegs=512, com_soundMegs=64, com_zoneMegs=24. |
com_introplayed |
[boolean] | 0 | Archive | whether or not the intro for the game has been played. |
com_maxfps |
[integer|0..165] | 85 | Archive | Caps frames-per-second rendered. This can be useful if you experience sudden FPS drops; set the max FPS to a lower value and an FPS drop won't be so disruptive to gameplay. For reference, television is broadcast at about 29 FPS so you probably don't want to go lower. Set to 0 to remove the cap and render as many frames as possible. The 165 maximum is due to monitor refresh rates. You can set it higher, but in all likelihood your hardware won't be displaying frames that the software is rendering. |
com_showtrace |
Cheat‑protected | Toggle display of packet traces. 0=disables,1=toggles. | ||
com_soundMegs |
[integer] | 64 | Archive Latched | Com_soundmegs and com_zonemegs can be adjusted to provide better performance on systems with more memory. The default configuration is com_hunkMegs=512, com_soundMegs=64, com_zoneMegs=24. |
com_speeds |
none | Toggle display of frame counter, all, sv, cl, gm, rf, and bk whatever they are | ||
com_zoneMegs |
[integer] | 24 | Archive Latched | Com_soundmegs and com_zonemegs can be adjusted to provide better performance on systems with more memory. The default configuration is com_hunkMegs=512, com_soundMegs=64, com_zoneMegs=24. |
con_notifytime |
none | Defines how long messages (from players or the system) are on the screen | ||
debug_protocol |
none | |||
debuggraph |
Cheat‑protected | |||
dedicated |
Latched | Set console to server only 0 is a listen, 1 is lan, and 2 is internet | ||
developer |
none | Enable developer mode (more verbose messages) | ||
dmaEX_StereoSeparation |
[decimal|0.1..2.0] | 0.9 | Archive | dmaHD stereo separation amount |
dmaHD_enable |
[boolean] | 1 | Archive | This will enable (1) or disable (0) dmaHD. |
dmaHD_interpolation |
[0 = No interpolation, 1 = Linear interpolation, 2 = 4-point Cubic spline interpolation, 3 = 4-point Hermite spline interpolation (This option needs a total game restart after change)] | 3 | Archive | This will set the type of sound re-sampling interpolation used. |
dmaHD_mixer |
[10 = Hybrid-HRTF [3D] (recommended) 11 = Hybrid-HRTF [2D] 20 = dmaEX2 21 = dmaEX2 [No reverberation] 30 = dmaEX (This option changes mixers on the fly)] | 10 | Archive | Active mixer for dmaHD sound system. |
dmflags |
Server Info Archive | Set deathmatch flags | ||
fixedtime |
Cheat‑protected | Toggle the rendering of every frame. The game will wait until each frame is completely rendered before sending the next frame. | ||
fraglimit |
[integer] | 0 | Server Info Archive | Number of kills to win in FFA, TDM, etc. When the frag limit is hit, the game ends. If set to 0, there is no limit and the game ends when the timer runs out. |
fs_basegame |
Initializing | Allows people to base mods upon mods. | ||
fs_basepath |
Initializing | Set base path for files to be downloaded from. See Game path. | ||
fs_debug |
none | Possibly enables file server debug mode for download/uploads | ||
fs_game |
Initializing | Set Game path. Set the game folder/dir. Default is q3ut4. | ||
fs_homepath |
Initializing | The default is the path to the game executable. | ||
funblue |
[string] | [empty string] | Archive | Sets player funstuff on blue team. See Funstuff. |
funfree |
Archive | Sets player funstuff when on no team at all, for example in Free for all or Jump mode. See Funstuff. | ||
funred |
[string] | [empty string] | Archive | Sets player funstuff on red team. See Funstuff. |
g_allowChat |
Archive | Whether or not server allows chat. | ||
g_allowGoto |
Archive | Whether or not server allows goto commands (jump mode). | ||
g_allowPosSaving |
Archive | Whether or not server allows position saving/loading (jump mode). | ||
g_allowvote |
[boolean] | 0 | Archive | Whether or not to allow players to initiate votes (to kick a player, change map, etc.). |
g_antiwarp |
[boolean] | 1 | Archive | Enable or disable antiwarp. This option smooths the movement of warping players (warping is caused by a poor connection, for instance downloading large files while playing). The warping player will experience stutters when this is enabled. |
g_antiwarptol |
[integer] | 50 | Archive | Tolerance of the antiwarp. Higher = more tolerant. See g_antiwarp for details. |
g_arenasFile |
Read‑only Initializing | Sets the file name to use for map rotation and bot names and game type for each arena default scripts/arenas.txt within the PK3 file | ||
g_armbands |
[boolean] | 1 | Archive | Whether or not to allow custom armband colors. See note in Funstuff. |
g_autobalance |
[integer] | 0 | Archive | Interval in minutes at which the automatic team balancer is invoked. 0 = disabled. Works only when match mode is deactivated. Added in 4.2.016. |
g_blueTeam |
none | Set the icon for the blue team (example Pagans) | ||
g_bluewave |
15 | Archive | Seconds between blue wave respawns, ignored when g_waverespawns is 0. | |
g_bombdefusetime |
[integer] | 10 | Archive | Number of seconds it takes to defuse bomb. |
g_bombexplodetime |
[integer] | 40 | Archive | Number of seconds before bomb detonates after planting. |
g_botsFile |
Read‑only Initializing | Sets the file name to use for setting up the bots configuration and characters for each bot default scripts/bots.txt within the PK3 file | ||
g_bulletPredictionThreshold |
[integer] | 5 | Archive | In Urban Terror, bullet impacts can be predicted by the server so the client sees the effect of their hit immediately. A side effect of this is the potential for low ping players to be hit after they have ducked behind a wall. The code accomodates this problem by ignoring some hits if it is determined that the low ping player would have been behind a wall when the high ping player fired. This cvar sets the distance a player needs to have travelled (in Quake map-units) before the wall check is done. Smaller values can impact server performance, while larger values may result in players being hit after they have ducked behind cover. In general, this cvar should not be modified. Admins should only change this value if they REALLY know what they are doing. |
g_cahtime |
60 | Archive | Interval in seconds for awarding points for flags in Capture and Hold gamemode. | |
g_ClientReconnectMin |
[integer] | Archive | Number of minutes a kicked client must wait before being allowed to reconnect to the server. | |
g_ctfUnsubWait |
[boolean] | 0 | Archive | If set to 1 someone who unsub in wave CTF mode will wait the next wave to spawn. When g_matchmode is set to 1, it's the time a sub has to wait before spawning when unsubbing. |
g_deadchat |
[0=living players can not see dead players chat, 1=living players see only team-messages from dead team members, 2=living players also see normal chats from dead players] | Archive | Determines if alive players can see dead players' messages. | |
g_dedAutoChat |
Archive | |||
g_failedVoteTime |
[integer] | 300 | Archive | Time in seconds before someone can call another vote after another has failed. |
g_filterBan |
[boolean] | 1 | Archive | If set to 0, it makes the ban-system invert: Only IP's that are 'banned' are allowed on the server. |
g_flagreturntime |
[integer] | 30 | Archive | If a flag is dropped, return it after this amount of seconds. |
g_followstrict |
[boolean] | 0 | Archive | 1=no haunting of enemies when dead. |
g_friendlyfire |
[boolean] | 1 | Archive | Whether or not to allow players to damage other players on the same team. |
g_funstuff |
[boolean] | 1 | Archive | Whether or not the server allows players to use Funstuff. |
g_gametype |
0 | Server Info Latched | Game type setup, such as Capture the Flag or Team Death Match when running a server. See Game modes. | |
g_gear |
[string] | [empty string] | Archive | Sets gear allowed on the server. In 4.2.018 and up, you can enable/disable every single item and weapon. In previous versions, you could only disable weapons, and only by groups: Pistols, Snipers, Autos, Grenades, Negev, SPAS. Use the gear calculator to generate appropriate values. |
g_gravity |
Sets the force of gravity. Effectively, this changes how high you can jump and how fast you will fall (and, it follows, how far you must fall to gain enough speed to get fall damage). | |||
g_healthReport |
[boolean] | 1 | Archive | Allows you to see how much health the enemy has when you get killed. |
g_hotpotato |
2 | Archive | After taking the flag, time in minutes that a team can hold it before it explodes. This is useful if both teams get the flag; it can only be held for the time limit set here before it explodes and the game continues. | |
g_inactivityAction |
[0=kick, 1=move to spectator] | 0 | Archive | Define inactivity action (0: kick, 1: move to spec) |
g_initialWarmup |
[integer] | none | Number of seconds of warmup time after a new map cycles. This allows people to join the server before the game starts. | |
g_jumpruns |
Archive | Renamed from g_maxJumpRuns. | ||
g_knockback |
Sets the force of knockback. Knockback pushes players when hit by grenades, kicks, or shotguns. | |||
g_log |
[string] | games.log | Archive | Where to save console logs within Game path. |
g_loghits |
[boolean] | 0 | Archive | Log every single hit. Creates very big logs. |
g_logroll |
[boolean] | 0 | Archive | Create new log every now and then, instead of always using the same one. |
g_logSync |
[boolean] | Archive | Toggle the logging to append to the existing file and not overwrite | |
g_maintainTeam |
[boolean] | 1 | Archive | When switching maps, players will stay in their team. |
g_mapcycle |
[string] | mapcycle.txt | Archive | Name of the map cycle list within the server's Game path. |
g_matchmode |
0 | Archive | Matchmode is for matchplay. Features timeouts and ready-commands. | |
g_maxGameClients |
[integer] | Archive | Set maximum # of players who may join the game the remainder of clients are forced to spectate | |
g_maxrounds |
[integer] | 0 | Archive | Number of rounds before map is over, 0=never. |
g_maxteamkills |
[integer] | 2 | Archive | Maximum number of team kills before players are kicked from the server. |
g_motd |
[string] | Urban Terror, Presented by FrozenSand | Archive | Message displayed on the map-loading screen when players connect to the server. |
g_newMapVoteTime |
[integer] | 30 | Archive | Time in seconds for the duration of a map vote. |
g_NextMap |
[string] | Archive | Lets you set the next map; used in votes. | |
g_noDamage |
[boolean] | Archive | Disables fall damage when set to 1. Good for jump mode. | |
g_noVest |
[boolean] | 0 | Archive | For Jump Mode: if set to 1, removes the Vest from all the players (no one should have a vest for jump mode). |
g_password |
[string] | [empty string] | none | Password for the server. Nothing = public. |
g_pauseLength |
[integer] | 0 | Archive | Length of a pause. This can only be done by RCON. 0=indefinite |
g_persistentPositions |
Archive | |||
g_redTeam |
none | Set the team icon for the red team (example Stroggs) | ||
g_redwave |
15 | Archive | Seconds between red wave respawns, ignored when g_waverespawns is 0. | |
g_refClient |
Archive | |||
g_referee |
Archive | |||
g_refNoBan |
Archive | |||
g_refPass |
Archive | |||
g_removeBodyTime |
Archive | |||
g_respawndelay |
[integer] | 8 | Archive | Seconds before respawn, ignored when g_waverespawns is 1. |
g_respawnprotection |
[integer] | 2 | Archive | Time in seconds that players are protected from damage after respawning. Note, if a player attacks, their respawn protection ends immediately. |
g_roundtime |
3 | Archive | ||
g_shuffleNoRestart |
[booloean] | 0 | Archive | If set to 1 shuffleteams will not restart the map |
g_skins |
[boolean] | 0 | Archive | Previously "g_allowForceSkins." Setting it to "1" would force everyone to use the default skins (green for FFA and LMS and purple for JUMP). |
g_spAwards |
Read‑only Archive | Variable holds the names of the award icons that have been earned in the tier levels in single player mode | ||
g_spScores1 |
Read‑only Archive | Holds your scores on skill level 1 in single player games. Left over from Quake 3 single player mode. | ||
g_spScores2 |
Read‑only Archive | Holds your scores on skill level 2 in single player games. Left over from Quake 3 single player mode. | ||
g_spScores3 |
Read‑only Archive | Holds your scores on skill level 3 in single player games. Left over from Quake 3 single player mode. | ||
g_spScores4 |
Read‑only Archive | Holds your scores on skill level 4 in single player games. Left over from Quake 3 single player mode. | ||
g_spScores5 |
Read‑only Archive | Holds your scores on skill level 5 in single player games. Left over from Quake 3 single player mode. | ||
g_spSkill |
[1 = I can win 2 = bring it on 3 = hurt me plenty 4 = hardcore and 5 = nightmare] | Archive | Holds your current skill level for single player. Left over from Quake 3 single player mode. | |
g_spVideos |
Read‑only Archive | Variable holds the names of the cinematic videos that are unlocked at the end of each tier completion. Left over from Quake 3. | ||
g_stamina |
[0 = default stamina, 1 = regain stamina, 2 = infinite stamina] | 0 | Archive | Special stamina for Jump mode only. |
g_suddendeath |
[boolean] | 1 | Archive | When map is over and both teams have same amount of points, add another round. |
g_survivorrule |
[boolean] | 0 | Archive | 0=teams don't get a point when time is up before everyone is dead. 1=team with most players left gets point. |
g_swaproles |
[boolean] | 0 | Archive | Whether or not to swap team sides when a game match ends. For example, if red spawns on the East end of the map and blue on the West end, at the end of the match you'll play the game again with red spawning in the West, and blue spawning in the East. |
g_teamAutoJoin |
Archive | Toggle the automatic joining of the smallest or losing team, as opposed to allowing players to pick which team they join. | ||
g_teamforcebalance |
[boolean] | 1 | Archive | Whether or not to force newly connected players to join the team with the fewest players (prefers blue team when teams are even). |
g_teamkillsForgetTime |
[integer] | 300 | Archive | Amount of seconds before team kills are forgotten. If you exceed the limit within this time period, you will be automatically kicked for team killing. |
g_teamNameBlue |
[string] | SWAT | Archive | Name for the red team, nothing = SWAT. |
g_teamNameRed |
[string] | Red Dragons | Archive | Name for the red team, nothing = Red Dragons. |
g_timeoutLength |
[integer] | 240 | Archive | Length of the timeout in seconds |
g_timeouts |
[integer] | 3 | Archive | Amount of timeouts that a team can call per map. |
g_walljumps |
[integer] | 3 | Archive | Maximum number of consecutive walljumps allowed. |
g_warmup |
[integer] | 15 | Archive | Time in seconds the server waits before allowing a game to start. This allows players time to connect and load the map before the game starts. |
g_waverespawns |
[boolean] | 0 | Archive | Use waverespawns, meaning everybody in a team respawns at the same time. |
gear |
Archive | |||
graphheight |
Cheat‑protected | Set height for graph displays | ||
graphscale |
Cheat‑protected | Set scale multiplier for graph displays | ||
graphshift |
Cheat‑protected | Set offset for graph displays | ||
handicap |
User Info Archive | Set player handicap (max health), valid values 1 - 99 | ||
in_debugjoystick |
none | Possibly to set the debug level of direct input | ||
in_disablemacosxmouseaccel |
[boolean] | Archive | Disable mouse acc when running OSX | |
in_joyBallScale |
none | Possibly sets the scale of a joyball rotation to player model rotation | ||
in_joystick |
Archive Latched | Toggle the initialization of the joystick (command line) | ||
in_joystickThreshold |
none | |||
in_keyboardDebug |
none | |||
in_logitechbug |
none | |||
in_midi |
none | Toggle the use of a midi port as an input device r-d-x | ||
in_midichannel |
none | Toggle the use of a midi channel as an input device r-d-x | ||
in_mididevice |
none | Toggle the use of a midi device as an input device r-d-x | ||
in_midiport |
none | Toggle the use of a midi port as an input device r-d-x | ||
in_mouse |
-1 | Archive | 1=Directx(12ms lag/do not buffer 1000hz pollingrate) -1=Windows Pointer Input (edge clipping on high dpi or low resolution) | |
in_nograb |
none | |||
in_subframe |
Archive | |||
journal |
Initializing | Possibly logs console events but is read only and can not be toggled | ||
joy_threshold |
Archive | Possibly an overall threshold setting all other joy variables removed in 1.08 | ||
logfile |
[0=no log, 1=buffered, 2=continuous, 3=append so as not to overwrite old logs] | 0 | none | Enable console logging |
logfileName |
[string] | Archive | Filename for logfile, if logfile is enabled by CVar: logfile | |
m_filter |
Archive | Toggle use of mouse "smoothing" | ||
m_forward |
Archive | Set the back and forth movement distance of the player in relation to how much the mouse moves | ||
m_pitch |
Archive | Set the up and down movement distance of the player in relation to how much the mouse moves | ||
m_side |
Archive | Set the strafe movement distance of the player in relation to how much the mouse moves | ||
m_yaw |
Archive | Set the speed at which the player's screen moves left and right while using the mouse | ||
mapname |
Server Info Read‑only | Display the name of the current map being used | ||
name |
[string|colors] | New_UrT_Player | User Info Archive | Your player name |
net_ip |
Latched | Variable holds the IP of the local machine (or the "hosts" name) passed from the OS environment | ||
net_noudp |
Archive Latched | Toggle the use of TCP/IP network protocol (command line only) | ||
net_port |
Latched | Set port number server will use if you want to run more than one instance of Q3A server on the same machine | ||
net_qport |
Initializing | Set internal network port. this allows more than one person to play from behind a NAT router by using only one IP address | ||
net_socksEnabled |
Archive Latched | Toggle the use of network socks 5 protocol enabling firewall access (only settable at init time from the OS command line) | ||
net_socksPassword |
Archive Latched | Variable holds password for socks firewall access supports no authentication and username/password authentication method (RFC-1929); it does NOT support GSS-API method (RFC-1961) authentication (only settable at init time from the OS command line) | ||
net_socksPort |
Archive Latched | Set proxy and/or firewall port default is 1080 (only settable at init time from the OS command line) | ||
net_socksServer |
Archive Latched | Set the address (name or IP number) of the SOCKS server (firewall machine), NOT a Q3ATEST server. (only settable at init time from the OS command line) | ||
net_socksUsername |
Archive Latched | Variable holds username for socks firewall supports no authentication and username/password authentication method (RFC-1929); it does NOT support GSS-API method (RFC-1961) authentication (only settable at init time from the OS command line) | ||
nextmap |
none | Variable holds the name of the next map in the server rotation myserver.cfg | ||
password |
[string] | [empty string] | User Info | Server password, for private servers that require a password to join. |
protocol |
Server Info Read‑only | Display network protocol version. Useful for backward compatibility with servers with otherwise incompatible versions. | ||
r_allowExtensions |
Archive Latched | Use all of the OpenGL extensions your card is capable of | ||
r_allowSoftwareGL |
Latched | Toggle the use of the default software OpenGL driver supplied by the Operating System | ||
r_ambientScale |
Archive Cheat‑protected | Set the scale or intensity of ambient light | ||
r_clear |
Cheat‑protected | Toggle the clearing of the screen between frames | ||
r_colorbits |
[integer|0..32] | 32 | Archive Latched | Set number of bits used for each color from 0 to 32 bit // number of desired color bits, only relevant for fullscreen |
r_colorMipLevels |
Archive Latched | Texture visualization tool | ||
r_customheight |
[integer] | Archive Latched | Custom resolution (Height) | |
r_customPixelAspect |
[decimal|0.00..1.00] | 1 | Archive Latched | Custom aspect ratio to use when in r_mode -1 |
r_customwidth |
[integer] | Archive Latched | Custom resolution (Width) | |
r_debuglight |
none | Possibly toggle debugging of lighting effects | ||
r_debugSort |
Cheat‑protected | Possibly toggle debugging of sorting of list like scoreboard | ||
r_debugSurface |
Cheat‑protected | Possibly used for debugging the curve rendering and possibly for map debugging. | ||
r_depthbits |
Archive Latched | Set number of bits used for color depth from 0 to 24 bit | ||
r_detailtextures |
Archive Latched | Toggle the use of detailed textures, when disabled every stage of a shader is rendered except those with the keyword "detail". when enabled detail stages are also rendered. in proper use the detail stages are supposed to enhance the texture's visual quality when viewed close up. more information is available in the shader manual included in the GTK Radiant install. | ||
r_directedScale |
Archive Cheat‑protected | Set scale/intensity of light shinning directly upon objects | ||
r_displayrefresh |
0 | Archive Latched | monitor refresh rate in game; not applicable to LCD displays; only works for CRT monitors | |
r_dlightBacks |
Archive | Brighter areas are changed more by dlights than dark areas. | ||
r_drawBuffer |
Cheat‑protected | Set which frame buffer to draw into. basically you draw into a "back" buffer while simultaneously showing a "front" buffer. next frame you "swap" these. the benefit is that you won't "see" the actual painting of the image take place./Carl | ||
r_drawentities |
Cheat‑protected | Toggle display of brush entities | ||
r_drawSun |
Archive | Set to zero if you do not want to render sunlight into the equation of lighting effects | ||
r_drawworld |
Cheat‑protected | Toggle rendering of map architecture | ||
r_dynamiclight |
[boolean] | 1 | Archive | Toggle dynamic lighting (different "dynamic" method of rendering lights) |
r_ext_compiled_vertex_array |
Archive Latched | Toggle hardware compiled vertex array rendering method default is 1 | ||
r_ext_compressed_textures |
[boolean] | 0 | Archive Latched | Toggle compression of textures |
r_ext_gamma_control |
Archive Latched | Enable external gamma control settings | ||
r_ext_max_anisotropy |
[integer|0..16] | 2 | Archive Latched | Max Anisotropy Filtering level |
r_ext_multitexture |
Archive Latched | Toggle hardware mutitexturing if set to zero is a direct FPS benefit | ||
r_ext_texture_env_add |
Archive Latched | Toggle additive blending in multitexturing. If not present, OpenGL limits you to multiplicative blending only, so additive will require an extra pass. | ||
r_ext_texture_filter_anisotropic |
Archive Latched | 1 to enable, r_textureAnisotropy to set the level. | ||
r_facePlaneCull |
Archive | Toggle culling of brush faces not in view (0 will slow FPS) | ||
r_fastsky |
Archive | Toggle fast rendering of sky if set to 1 (0 is default and will slow FPS when outdoors 1 will disable your ability to see through portals) | ||
r_finish |
Archive | Toggle synchronization of rendered frames (engine will wait for GL calls to finish) | ||
r_flareCoeff |
[integer] | Cheat‑protected | ||
r_flareFade |
Cheat‑protected | Set scale of fading of flares in relation to distance | ||
r_flares |
Archive | Toggle projectile flare and lighting effect. the flare effect is a translucent disk that is used to alter the colors around lights with a corona effect | ||
r_flareSize |
Cheat‑protected | Size of flare effect around certain dynamic lights | ||
r_fullbright |
Latched Cheat‑protected | Toggle textures to full brightness level | ||
r_fullscreen |
[boolean] | 1 | Archive | 1=Fullscreen, 0=Windowed |
r_gamma |
1 | Archive | Sets the display gamma. This corresponds to the "brightness" slider in the game UI. Linux users may need to set this using an UrT launch script, depending on software/hardware. | |
r_glDriver |
Archive Latched | Sets OpenGL driver | ||
r_GLlibCoolDownMsec |
[integer] | Archive | wait for some milliseconds to close GLlibrary | |
r_ignore |
Cheat‑protected | Possibly ignores hardware driver settings in favor of variable settings | ||
r_ignoreFastPath |
Archive Latched | Possibly to disable the looking outside of the PAK file first feature in case of duplicate file names etc. | ||
r_ignoreGLErrors |
Archive | Ignores OpenGL errors that occur | ||
r_ignorehwgamma |
Archive Latched | Possibly to toggle the use of DirectX gamma correction or video driver gamma correction | ||
r_inGameVideo |
Archive | Toggle the display of in game animations on bigscreen map objects that display a camera view of the current game | ||
r_intensity |
Latched | Increase brightness of texture colors (may be like gl_modulate?) | ||
r_lastValidRenderer |
Archive | Last known video driver | ||
r_lightmap |
none | Toggle entire map to full brightness level all textures become blurred with light | ||
r_lockpvs |
Cheat‑protected | Disable update to PVS table as player moves through map (new areas not rendered) | ||
r_lodbias |
Archive | Change the geometric level of detail (0 - 2) | ||
r_lodCurveError |
Archive | Another level of detail setting if set to 10000 | ||
r_lodscale |
Cheat‑protected | Set scale for level of detail adjustment | ||
r_logFile |
Cheat‑protected | Possibly toggles logging of rendering errors | ||
r_mapoverbrightbits |
0 | Archive Latched Cheat‑protected | Set intensity level of lights reflected from textures. locked by UrT4.1 | |
r_maxpolys |
Archive | Maximum number of polygons on screen | ||
r_maxpolyverts |
Archive | Maximum number of vertices from polygons on screen | ||
r_measureOverdraw |
Cheat‑protected | Overdraw is when the same pixel is written-to more than once when rendering a scene. I guess r_measureOverdraw is used to see how much is going on. used for software rendering | ||
r_minimize |
[boolean] | 0 | none | Game window is minimized when set to non-zero |
r_mode |
[-1= Custom, 0= 320x240, 1= 400x300, 2= 512x384, 3= 640x480, 4= 800x600, 5= 960x720, 6= 1024x768, 7= 1152x864, 8= 1280x1024, 9= 1600x1200, 10= 2048x1536, 11= 856x480 (wide), 12= 1280x720 (wide), 13= 1368x768 (wide), 14= 1600x900 (wide), 15= 1680x1050 (wide), 16= 1920x1080 (wide), 17= 2560x1440 (wide)] | 4 | Archive Latched | Choose video resolution presets. Use -1 to use r_customWidth and r_customHeight instead. Use the command /modelist in Console to list available modes. |
r_nobind |
Cheat‑protected | Toggle the binding of textures to triangles | ||
r_nocull |
Cheat‑protected | Toggle rendering of hidden objects (1=slow performance) | ||
r_nocurves |
Cheat‑protected | Map diagnostic command toggle the use of curved geometry | ||
r_noportals |
Cheat‑protected | Toggle player view through portals | ||
r_norefresh |
Cheat‑protected | Toggle the refreshing of the rendered display | ||
r_novis |
Cheat‑protected | The VIS tables hold information about which areas should be displayed from other areas. | ||
r_offsetfactor |
Cheat‑protected | Control the OpenGL Polygon Offset, If you see lines appearing in decals, or they seem to flick on and off, these variables may help out. | ||
r_offsetunits |
Cheat‑protected | See r_offsetfactor | ||
r_overbrightbits |
[integer] | 0 | Archive Latched Cheat‑protected | Adjust overall brightness level |
r_picmip |
[integer|0=best, 1=better, 2=worst] | 0 | Archive Latched | Level of detail for textures as they recede into the distance. Distant textures at a sharp angle will be blurry (for better performance) when r_picmip is set to 2. |
r_portalOnly |
Cheat‑protected | When set to "1" turns off stencil buffering for portals, this allows you to see the entire portal before it's clipped, i.e. more of the room, to get a better feel for who's in there before you jump in. | ||
r_previousglDriver |
Read‑only | The previous display driver loaded | ||
r_primitives |
Archive | Set the rendering method. -1 = skips drawing 0 = uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present 1 = forces strips 2 = forces drawElements 3 = path for non-vertex array testing | ||
r_printShaders |
none | Possibly toggle the printing on console of the number of shaders used | ||
r_railCoreWidth |
Archive | From Quake 3, not used in Urban Terror. Set size of the rail trail's core | ||
r_railSegmentLength |
Archive | From Quake 3, not used in Urban Terror. Set distance between rail "sun bursts" | ||
r_railWidth |
Archive | From Quake 3, not used in Urban Terror. Set width of the rail trail | ||
r_roundImagesDown |
Archive Latched | Set rounding down amount (larger = faster, lower quality) | ||
r_saveFontData |
none | |||
r_showcluster |
Cheat‑protected | Toggle the display of clusters by number as the player enters them on the currently loaded map | ||
r_showImages |
none | Toggle displaying a collage of all image files when set to a one...texture use debugging tool | ||
r_shownormals |
Cheat‑protected | Toggle the drawing of short lines indicating brush and entity polygon vertices, useful when debugging model lighting | ||
r_showsky |
Cheat‑protected | Enable rendering sky in front of other objects | ||
r_showSmp |
Cheat‑protected | Toggle display of multi processor (SMP) info on the HUD | ||
r_showtris |
Cheat‑protected | Map diagnostic command show triangles | ||
r_simpleMipMaps |
Archive Latched | Toggle the use of "simple" mip mapping. used to "dumb-down" resoluiton displays for slower machines | ||
r_singleShader |
Latched Cheat‑protected | Possibly toggles use of 1 shader for objects that have multiple shaders | ||
r_skipBackEnd |
Cheat‑protected | Possibly to toggle the skipping of the backend video buffer | ||
r_smp |
Archive Latched | Toggle the use of multi processor acceleration code | ||
r_speeds |
Cheat‑protected | Show the rendering info e.g. how many triangles are drawn added r_speeds timing info to cinematic texture uploads | ||
r_stencilbits |
Archive Latched | Stencil buffer size (0, 8bit, and 16bit) | ||
r_stereo |
Archive Latched | Toggle the use of stereo separation for 3D glasses | ||
r_subdivisions |
Archive Latched | Set maximum level of detail. (an example would be the complexity of curves. 1=highest detail) | ||
r_swapinterval |
[boolean] | 0 | Archive Latched | Toggle frame swapping. |
r_texturebits |
[integer|0,16,32] | 32 | Archive Latched | Texture bits 0/16/32 0 = use framebuffer depth 16 = use 16-bit textures 32 = use 32-bit textures, all else = error |
r_texturemode |
[GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR] | GL_LINEAR_MIPMAP_NEAREST | Archive | Texture rendering quality. GL_NEAREST is the "worst" with pixellated textures and no mipmapping, GL_NEAREST_MIPMAP_NEAREST is the lowest quality you an access via in-game UI and uses low-quality textures and mipmaps, GL_LINEAR_MIPMAP_NEAREST uses good filters for textures and simple mipmaps, GL_LINEAR_MIPMAP_LINEAR corresponds to "trilinear" filtering in the in-game UI and is the best quality setting. |
r_uiFullScreen |
none | |||
r_verbose |
Cheat‑protected | Toggle display of rendering commands as they happen on the console | ||
r_vertexLight |
Archive Latched | Enable vertex lighting (faster, lower quality than lightmap) removes lightmaps, forces every shader to only use a single rendering pass, no layered transparancy, environment mapping, world lighting is completely static, and there is no dynamic lighting when in vertex lighting mode. (recommend dynamiclight 0 and this 1) direct FPS benefit | ||
r_znear |
Cheat‑protected | Set how close objects can be to the player before they're clipped out of the scene | ||
raceblue |
[0=Adala,1=Carla,2=Tom,3=Takeshi] | 2 | Archive | Sets which player model to use when on the blue team. The names will vary with Client-side skin selection. |
racefree |
[0=Sarah,1=Misu,2=Rafiq,3=Denzel] | 2 | Archive | Sets which player model to use when not on a team (for game modes that don't have teams like Free for all and Jump mode. The names will vary with Client-side skin selection; racefree uses the selected enemy skin. |
racejump |
[0=Sarah,1=Misu,2=Rafiq,3=Denzel] | 2 | none | Removed in 4.2.015: using only racefree for solo modes |
racered |
[0=Sarah,1=Misu,2=Rafiq,3=Denzel] | 2 | Archive | Sets which player model to use when on the red team. The names will vary with Client-side skin selection. |
rate |
[integer|2500..25000] | 16000 | User Info Archive | Max Datarate (B/second). Most servers allow between 8000 and 25000. Setting it lower than 8000 may result in being disconnected. Setting it higher simply requests that rate from the server; the server will dictate the maximum via sv_maxrate regardless of what each player has set their rate to. |
rconaddress |
none | Variable holds IP address of the server for rcon | ||
rconAllowedSpamIP |
Initializing | |||
rconpassword |
[string] | [empty string] | none | RCon password, for server admins to use Remote Console commands. |
record_demo |
[string] | vstr record_demo_start | Archive | Command to toggle demo recording. |
record_demo_start |
[string] | set record_demo vstr record_demo_stop; stoprecord; recorddemo | Archive | Command to start recording and set toggle key to stop. |
record_demo_stop |
[string] | set record_demo vstr record_demo_start; stoprecord | Archive | Command to stop recording and set toggle key to start. |
s_backend |
Read‑only | |||
s_dev |
Archive | |||
s_doppler |
[boolean] | 1 | Archive | Toggles doppler effect on sounds. Sounds will be different as they move towards or away from you. |
s_initsound |
none | Toggle whether sound is initialized or not (on next game) | ||
s_khz |
[11=11kHz,22=22kHz,44=44kHz] | 22 | Archive | the default mixing rate in Khz |
s_mixahead |
Archive | Set delay before mixing sound samples. | ||
s_mixPreStep |
Archive | Possibly to set the prefetching of sound on sound cards that have that power | ||
s_musicvolume |
[decimal|0.000000..1.000000] | 0.5 | Archive | The volume of music; The only music in Urban Terror is on the main menu. "Music" in-game is always played as a sound effect and therefor not affected by the music volume setting. |
s_sdlBits |
[integer] | Archive | SDL audio depth-bit | |
s_sdlChannels |
[integer] | Archive | SDL number of channel | |
s_sdlDevSamps |
[integer] | Archive | SDL DMA buffer size override | |
s_sdlMixSamps |
[integer] | Archive | SDL mix buffer size override | |
s_sdlSpeed |
[11025,22050,44100] | Archive | SDL sample rate | |
s_show |
Cheat‑protected | Toggle display of paths and filenames of all sound files as they are played. | ||
s_testsound |
Cheat‑protected | Toggle a test tone to test sound system. 0=disables,1=toggles. | ||
s_useopenal |
[boolean] | 0 | Archive | Use the OpenAL sound backend |
s_volume |
[decimal|0.000000..1.000000] | 0.8 | Archive | Audio volume. |
scr_conspeed |
none | Set how fast the console goes up and down | ||
sensitivity |
Archive | Set how far your mouse moves in relation to distance travelled across a surface. | ||
server1 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server10 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server11 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server12 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server13 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server14 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server15 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server16 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server2 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server3 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server4 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server5 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server6 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server7 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server8 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
server9 |
Archive | Holds IP/URL of a servers from the favorite servers list | ||
sex |
User Info Archive | Set gender for model characteristics (sounds, obituary's etc.) | ||
showdrop |
none | Toggle display of dropped packets. 0=disables,1=toggles. | ||
showpackets |
none | Toggle display of all packets sent and received. 0=disables,1=toggles. | ||
snaps |
User Info Archive | Set the number of snapshots sever will send to a client (server run at 40Hz, so use 40, 20, or 10) | ||
statsoutput0 |
Read‑only | |||
statsoutput1 |
Read‑only | |||
sv_allowdownload |
[boolean] | 0 | Server Info Archive | Whether the server will allow data to be downloaded from it (default 0) . |
sv_auth_engine |
Read‑only | |||
sv_authServerIP |
Read‑only | |||
sv_battleye |
[boolean] | 0 | Archive | Whether or not the server uses battleye anti-cheat—battleye is dead and no longer works, so leave this at 0. |
sv_cheats |
Read‑only | Enable cheats (serverside only) | ||
sv_demofolder |
Archive | |||
sv_demonotice |
Archive | |||
sv_dlURL |
Server Info Archive | Sets the address for auto-downloading. Auto-download only works on ioUrbanTerror clients. The client will try to download <sv_dlURL>/q3ut4/mapname.pk3 . So if your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps ', make sure the maps is hosted at http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3 . Leaving this set 'urbanterror.info ' will make it use a map mirror with the most common maps on it. If you have your own hosting, please use that to save bandwidth.Also note that you should NOT include http:// in the URL: anything after // is counted as a comment.
| ||
sv_floodprotect |
[boolean] | 0 | Server Info Archive | Whether or not to use flood protection, preventing clients from sending numerous consecutive commands to the server. |
sv_fps |
none | Set the max frames per second the server sends the client | ||
sv_hostname |
[string|colors] | New Unnamed Server | Server Info Archive | The name of the server in server browsers. |
sv_joinmessage |
[string|colors] | Welcome to Urban Terror 4.2 | Archive | Message displayed in big text in the center of the screen after players load the map and join the server. |
sv_keywords |
Server Info | Variable holds the search string entered in the internet connection menu | ||
sv_killserver |
none | If set to a one the server goes down (server console only I hope) | ||
sv_lanForceRate |
Archive | Toggle for forcing very high rate setting for clients detected (sometimes wrongly) as connecting via LAN. | ||
sv_mapChecksum |
Read‑only | Allows check for client server map to match | ||
sv_master1 |
none | Set URL or address to master server | ||
sv_master2 |
master.urbanterror.info | Archive | Server to query for server list in server browser. This should NOT be set to master.urbanterror.net | |
sv_master3 |
master2.urbanterror.info | Archive | Server to query for server list in server browser. This should NOT be set to master.urbanterror.net | |
sv_master4 |
master.quake3arena.com | Archive | Server to query for server list in server browser. This should NOT be set to master.urbanterror.net | |
sv_master5 |
[empty string] | Archive | Server to query for server list in server browser. This should NOT be set to master.urbanterror.net | |
sv_maxclients |
[integer|2..16] | 12 | Server Info Archive Latched | Number of players allowed to connect wen running a server. 16 is a 'soft' limit—it is the maximum recommended for Urban Terror. Many servers run 32 or more players. You could set this lower than 2, but then you only have one player on a server; better to use /devmap if you want to play alone.
|
sv_maxPing |
Server Info Archive | Set the maximum ping allowed on the server to keep high pings out | ||
sv_maxRate |
Server Info Archive | Option to force all clients to play with a max rate. This can be used to limit the advantage of low pings, or to cap bandwidth utilization for a server. Note that rate is ignored for clients that are on the same LAN. | ||
sv_minPing |
Server Info Archive | Set the minimum ping aloud on the server to keep low pings out | ||
sv_minRate |
Server Info Archive | Option to force all clients to play with a minimum rate. Note that rate is ignored for clients that are on the same LAN. | ||
sv_newpurelist |
Archive | |||
sv_packetdelay |
Cheat‑protected | |||
sv_padPackets |
none | Possibly toggles the padding of network packets on the server PAD - Packet Assembler/Disassembler | ||
sv_pakNames |
Read‑only | Variable holds a list of all the pk3 files the server found | ||
sv_paks |
Read‑only | Variable holds the checksum of all pk3 files | ||
sv_paused |
Read‑only | Allow the game to be paused from the server console? | ||
sv_privateClients |
Server Info | The number of spots, out of sv_maxclients, reserved for players with the server password (sv_privatePassword) | ||
sv_privatePassword |
none | Set password for private clients to login with | ||
sv_pure |
[boolean] | 1 | none | If true, the game does not allow any add-ons or modifications. |
sv_reconnectlimit |
none | Number of times a disconnected client can come back and reconnect | ||
sv_referencedPakNames |
Read‑only | Variable holds a list of all the pk3 files the server loaded data from. these pk3 files will be autodownloaded by a client if the client does not have them. | ||
sv_referencedPaks |
Read‑only | Variable holds the checksum of the referenced pk3 files | ||
sv_running |
Read‑only | Variable flag tells the console whether or not a local server is running | ||
sv_sayprefix |
Archive | The prefix for /rcon say commands. For example, if set to "Moderator" /rcon say Hello. would output "Moderator: Hello." | ||
sv_serverid |
Read‑only | |||
sv_showloss |
none | Toggle sever packet loss display | ||
sv_strictauth |
[boolean] | 0 | Archive | 1=check for valid Quake 3 CD key, this means ioUrbanTerror players will not be able to join. |
sv_tellprefix |
[string] | Archive | The prefix for /rcon tell commands. For example, if set to "Moderator" /rcon tell 0 Hello. would output "[PM] Moderator: Hello." | |
sv_timeout |
none | Sets the amount of time for the server to wait for a client packet before assuming a disconnected state. | ||
sv_zombietime |
none | The amount of time in minutes before a frozen character is removed from the map. | ||
sys_cpustring |
none | Variable holds a string that identifies your processor | ||
timedemo |
Cheat‑protected | When set to "1" times a demo and returns frames per second like a benchmark | ||
timegraph |
Cheat‑protected | Toggle the display of the timegraph. | ||
timelimit |
[integer] | 20 | Server Info Archive | Time in minutes before map is over, 0=never. |
timescale |
Cheat‑protected | Set the ratio between game time and real time | ||
ttycon |
none | |||
ttycon_ansicolor |
[boolean] | 1 | Archive | Enable the addition of ANSI escape codes for colors in the tty |
ui_actualNetGametype |
Archive | |||
ui_bigFont |
Archive | Large font size | ||
ui_blueteam |
Archive | |||
ui_blueteam1 |
Archive | |||
ui_blueteam2 |
Archive | |||
ui_blueteam3 |
Archive | |||
ui_blueteam4 |
Archive | |||
ui_blueteam5 |
Archive | |||
ui_browserGameType |
Archive | Set server search game type in the browser list (see g_gametype) | ||
ui_browserMaster |
Archive | Set server search 0=LAN 1=Mplayer 2=Internet 3=Favorites | ||
ui_browserShowAccounts |
Archive | |||
ui_browserShowBE |
2 | Archive | ||
ui_browsershowempty |
[boolean] | 1 | Archive | Whether or not to show empty servers in the in-game server browsers. This is easily set by a check box in-game. |
ui_browsershowfull |
[boolean] | 1 | Archive | Whether or not to show full servers in the in-game server browsers. This is easily set by a check box in-game. |
ui_browserShowPB |
2 | Archive | ||
ui_browserShowPrivate |
Archive | |||
ui_browserSortDir |
0 | Archive | ||
ui_browserSortKey |
4 | Archive | ||
ui_captureLimit |
none | |||
ui_ctf_capturelimit |
Archive | Set the menu default capture limit for single player bot matches | ||
ui_ctf_friendly |
Archive | Toggle team mate damage in single player CTF bot matches | ||
ui_ctf_timelimit |
Archive | Set the menu default CTF time limit for single player bot matches | ||
ui_currentMap |
Archive | |||
ui_currentmodel |
Archive | |||
ui_currentNetMap |
Archive | |||
ui_debug |
none | |||
ui_dedicated |
Archive | |||
ui_ffa_fraglimit |
Archive | Set the menu default frag limit for single player FFA bot matches | ||
ui_ffa_timelimit |
Archive | Set the menu default time limit for single player FFA bot matches | ||
ui_findPlayer |
Archive | |||
ui_fragLimit |
none | |||
ui_gametype |
Archive | |||
ui_gearItemCount |
none | |||
ui_ingameMaster |
Archive | |||
ui_initialized |
none | |||
ui_joingametype |
0 | Archive | ||
ui_lastServerRefresh_0 |
Archive | |||
ui_lastServerRefresh_1 |
Archive | |||
ui_lastServerRefresh_2 |
Archive | |||
ui_lastServerRefresh_3 |
Archive | |||
ui_mainMenu |
Read‑only | |||
ui_mapIndex |
Archive | |||
Archive | ||||
ui_modversion |
Read‑only | |||
ui_mousePitch |
[boolean] | 0 | none | Inverts the vertical axis if your mouse (up becomes down, down becomes up) |
ui_Name |
none | |||
ui_netgametype |
0 | Archive | ||
ui_netsource |
2 | Archive | ||
ui_new |
none | |||
ui_opponentName |
Archive | |||
ui_q3model |
Archive | |||
ui_recordSPDemo |
Archive | |||
ui_recordSPDemoName |
Archive | |||
ui_redteam |
Archive | |||
ui_redteam1 |
Archive | |||
ui_redteam2 |
Archive | |||
ui_redteam3 |
Archive | |||
ui_redteam4 |
Archive | |||
ui_redteam5 |
Archive | |||
ui_scoreAccuracy |
Archive | |||
ui_scoreAssists |
Archive | |||
ui_scoreBase |
Archive | |||
ui_scoreCaptures |
Archive | |||
ui_scoreDefends |
Archive | |||
ui_scoreExcellents |
Archive | |||
ui_scoreGauntlets |
Archive | |||
ui_scoreImpressives |
Archive | |||
ui_scorePerfect |
Archive | |||
ui_scoreScore |
Archive | |||
ui_scoreShutoutBonus |
Archive | |||
ui_scoreSkillBonus |
Archive | |||
ui_scoreTeam |
Archive | |||
ui_scoreTime |
Archive | |||
ui_scoreTimeBonus |
Archive | |||
ui_serverStatusTimeOut |
Archive | |||
ui_singlePlayerActive |
none | |||
ui_smallFont |
Archive | |||
ui_spSelection |
Read‑only | Set the menu default gametype of single player? 16 = CTF 2 = FFA DM | ||
ui_team_fraglimit |
Archive | Set the menu default frag limit for single player team bot matches | ||
ui_team_friendly |
Archive | Toggle default team mate damage in single player team bot matches | ||
ui_team_timelimit |
Archive | Set the menu default time limit for single player team bot matches | ||
ui_teamArenaFirstRun |
Archive | |||
ui_teamName |
Archive | |||
ui_tourney_fraglimit |
Archive | Set the menu default frag limit for single player tourney bot matches | ||
ui_tourney_timelimit |
Archive | Sets the menu default time limit for single player tourney bot matches | ||
use_defaultHomePath |
Initializing | |||
username |
none | Variable holds your network login id from %username% env variable | ||
[integer|0..30] | 0 | Archive | Local Net Buffer in milliseconds | |
version |
Server Info Read‑only | |||
viewlog |
Cheat‑protected | Toggle the display of the startup console window over the game screen | ||
vm_cgame |
Archive | Part of the virtual machine interpreter which allows PC mod makers to not have to know Mac code and Mac mod makers to not have to know PC code | ||
vm_game |
Archive | Toggle the virtual machine interpreter, cgame can switch between being loaded as a binary .dll or an interpreted .qvm at the change of this cvar | ||
vm_ui |
Archive | Part of the virtual machine interpreter which allows PC mod makers to not have to know Mac code and Mac mod makers to not have to know PC code | ||
weapmodes_save |
[integer] | 110220000020002 | Archive | Each digit corresponds to a weapon, 0 is the first firing mode, 1 the second, etc. Firing modes determine how your gun fires (semi-automatic, burst, automatic, etc.). This is easier to set by launching the game, selecting a weapon, and pushing default N to change the weapon's firing mode.
For more on weapon modes, see Firing modes. |
win_fastmodechange |
[boolean] | 1 | Archive | Allow window mode change without map reloading |
See Also[]
- r00t's/Mitsu's build special CVars - CVars specific to this optimized build of Urban Terror.
- Server CVARs - Sample server config with descriptions for server CVars.
- UrT 4.2.002 cvars - Raw CVars from 4.2.002
- Nexu's Config - Config for 4.1, but includes descriptions for many CVars.
Scripts & Configs |
---|